mypackage, com.company.application.ui
Package naming convention used in the Java core packages. The initial package name representing the domain name must be in lower case.
Line, AudioSystem
Common practice in the Java development community and also the type naming convention used in the Java core packages.
line, audioSystem
Common practice in the Java development community and also the naming convention for variables used in the Java core packages. Makes variables easy to distinguish from types, and effectively resolves potential naming collision as in the declaration
Line line;
MAX_ITERATIONS, COLOR_RED
Common practice in the Java development community and also the naming convention used by the Java core packages.
In general, the use of such constants should be minimized.
getName(), computeTotalWidth()
Common practice in the Java development community and also the naming convention used in the Java core packages. This is identical to variable names, but methods in Java are already distinguishable from variables by their specific form.
exportHtmlSource(); // NOT: exportHTMLSource();
readJsonFile(); // NOT: readJSONFile();
Using all uppercase for the base name will give conflicts with the naming conventions given above. A variable of this type would have to be named jSON, hTML etc. which obviously is not very readable. Another problem is illustrated in the examples above: When the name is connected to another, the readability is seriously reduced. The word following the acronym does not stand out as it should.
class Person
{
private String name_;
:
}
Apart from its name and its type, the scope of a member is its most important feature. Indicating class scope by using underscore makes it easy to distinguish class members from local scratch variables. This is important because members are considered more significant than method arguments and variables, and should be treated with special care by the programmer.
A side effect of the underscore naming convention is that it nicely resolves the problem of finding reasonable variable names for setter methods:
void setName(String name)
{
name_ = name;
}
An issue is whether the underscore should be added as a prefix or as a suffix.
Both practices are commonly used,
but the latter is recommended because it seem to best preserve the readability of the name.
It should be noted that scope identification in variables has been controversial. The practice has however gained widespread acceptance in the professional development community.
void setTopic(Topic topic) // NOT: void setTopic(Topic value)
// NOT: void setTopic(Topic aTopic)
// NOT: void setTopic(Topic t)
void connect(Database database) // NOT: void connect(Database db)
// NOT: void connect(Database postgresDB)
Reduce complexity by reducing the number of terms and names used. Also makes it easy to deduce the type given a variable name only. If for some reason this convention doesn't seem to fit it is a strong indication that the type name is badly chosen.
Non-generic variables have a role. These variables can often be named by combining role and type:
Point startingPoint, centerPoint;
Name loginName;
Using English for names simplifies global collaboration, ensure consistency between systems, simplify onboarding process, ensure maintainability and maintains technical jargon.
Scratch variables used for temporary storage or indices are best kept short. A programmer reading such variables should be able to assume that its value is not used outside a few lines of code. Common scratch variables for integers are i, j, k, m, n and for characters c and d.
line.getLength(); // NOT: line.getLineLength();
The latter might seem natural in the class declaration, but proves superfluous in use, as shown in the example.
employee.getName();
employee.setName(name);
matrix.getElement(2, 4);
matrix.setElement(2, 4, value);
Common practice in the Java community and the convention used in the Java core packages.
isSet, isVisible, isFinished, isFound, isOpen
This is the naming convention for boolean methods and variables used in the Java core packages. Using the is-prefix solves a common problem of choosing bad boolean names like status or flag. isStatus or isFlag simply doesn't fit, and the programmer is forced to chose more meaningful names.
Setter methods for boolean variables must have set-prefix as in:
void setFound(boolean isFound);
There are a few alternatives to the is-prefix that fits better in some situations.
These are has-, can- and should- prefixes:
boolean hasLicense();
boolean canEvaluate();
boolean shouldAbort = false;
valueSet.computeAverage();
matrix.computeInverse()
Give the reader the immediate clue that this is a potential time consuming operation, and if used repeatedly, he might consider caching the result. Consistent use of the term enhances readability.
vertex.findNearestVertex();
matrix.findSmallestElement();
node.findShortestPath(Node destinationNode);
Give the reader the immediate clue that this is a simple look up method with a minimum of computations involved. Consistent use of the term enhances readability.
document.initializeFontSet();
The American initialize should be preferred over the English initialise. Abbreviation init must be avoided.
widthScale, nameTextField, leftScrollbar, mainPanel, fileToggle, minLabel, printerDialog
Enhances readability since the name gives the user an immediate clue of the type of the variable and thereby the available resources of the object.
Collection<Point> points;
int[] values;
Enhances readability since the name gives the user an immediate clue of the type of the variable and the operations that can be performed on its elements.
nPoints, nTables
The notation is taken from mathematics where it is an established convention for indicating a number of objects.
Note that num prefix is used in the core Java packages for these variables. This is probably meant as an abbreviation of number of, but as it looks more like number and it makes the variable name strange and misleading. If "number of" is the preferred phrase, numberOf prefix can be used instead of just n. num prefix must not be used.
tableNo, employeeNo
The notation is taken from mathematics where it is an established convention for indicating an entity number.
An elegant alternative is to prefix such variables with an i: iTable, iEmployee. This effectively makes them named iterators.
for (Iterator i = points.iterator(); i.hasNext()) {
:
}
for (int i = 0; i < nTables; i++) {
:
}
The notation is taken from mathematics where it is an established convention for indicating iterators.
Variables named j, k etc. should be used for nested loops only.
get/set, add/remove, create/destroy, start/stop, insert/delete,
increment/decrement, old/new, begin/end, first/last, up/down, min/max,
next/previous, open/close, show/hide, suspend/resume, etc.
Reduce complexity by symmetry.
computeAverage(); // NOT: compAvg();
ActionEvent event; // NOT: ActionEvent e;
catch (Exception exception) { // NOT: catch (Exception e) {
There are two types of words to consider. First are the common words listed in a language dictionary. These must never be abbreviated. Never write:
cmd instead of command
comp instead of compute
cp instead of copy
e instead of exception
init instead of initialize
pt instead of point
etc.
Then there are domain specific phrases that are more naturally known through their acronym or abbreviations. These phrases should be kept abbreviated. Never write:
HypertextMarkupLanguage instead of html
CentralProcessingUnit instead of cpu
PriceEarningRatio instead of pe
etc.
bool isError; // NOT: isNoError
bool isFound; // NOT: isNotFound
The problem arise when the logical not operator is used and double negative arises. It is not immediately apparent what !isNotError means.
final int COLOR_RED = 1;
final int COLOR_GREEN = 2;
final int COLOR_BLUE = 3;
This indicates that the constants belong together, and what concept the constants represents. An alternative to this approach is to put the constants inside an interface effectively prefixing their names with the name of the interface:
interface Color
{
int RED = 1;
int GREEN = 2;
int BLUE = 3;
}
class AccessException extends Exception
{
:
}
Exception classes are really not part of the main design of the program, and naming them like this makes them stand out relative to the other classes. This standard is used in the core Java packages.
class DefaultTableCellRenderer
implements TableCellRenderer
{
:
}
It is not uncommon to create a simplistic class implementation of an interface providing default behavior to the interface methods. The convention of prefixing these classes by Default has been adopted by the core Java packages.
public final class UnitManager
{
private final static UnitManager instance_ = new UnitManager();
private UnitManager()
{
:
}
public static UnitManager getInstance() // NOT: get() or instance() or unitManager() etc.
{
return instance_;
}
}
Common practice in the Java community though not consistently followed by the core Java packages. The above layout is the preferred pattern.
public class PointFactory
{
public Point newPoint(...)
{
...
}
}
Indicates that the instance is created by new inside the factory method and that the construct is a controlled replacement of new Point().
Increase readability. Makes it clear what the unit should do and especially all the things it is not supposed to do. This again makes it easier to keep the code clean of side effects.
Point.java
Enforced by the Java tools.
Enforced by the Java tools.
This convention has its roots in older systems, but it still offers some practical benefits like improved readability, avoid horizontal scrilling, consistency across monitors and simplified code reviews.
Such characters may potentially cause inconsistent display across systems, give code alignment issues, reduce readability and give version control conflicts.
totalSum = a + b + c +
d + e;
method(param1, param2,
param3);
setText ("Long line split" +
"into two parts.");
for (int tableNo = 0; tableNo < nTables;
tableNo += tableStep) {
...
}
Split lines occurs when a statement exceed the 80 column limit given above. It is difficult to give rigid rules for how lines should be split, but the examples above should give a general hint.
In general:
The package statement location is enforced by the Java language. Letting all files belong to an actual (rather than the Java default) package enforces Java language object oriented programming techniques.
import java.io.IOException;
import java.net.URL;
import java.rmi.RmiServer;
import java.rmi.server.Server;
import javax.swing.JPanel;
import javax.swing.event.ActionEvent;
import org.linux.apache.server.SoapServer;
The import statement location is enforced by the Java language. The sorting makes it simple to browse the list when there are many imports, and it makes it easy to determine the dependencies of the present package The grouping reduce complexity by collapsing related information into a common unit.
import java.util.List; // NOT: import java.util.*;
import java.util.ArrayList;
import java.util.HashSet;
Importing classes explicitly gives an excellent documentation value for the class at hand and makes the class easier to comprehend and maintain.
Appropriate tools should be used in order to always keep the import list minimal and up to date.
Reduce complexity by making the location of each class element predictable.
public static double square(double a) // NOT: static public double square(double a)
<access> is one of public, protected or private while <unusual> includes volatile and transient.
The most important lesson here is to keep the access modifier as the first modifier. Of the possible modifiers, this is by far the most important, and it must stand out in the method declaration. For the other modifiers, the order is less important, but it make sense to have a fixed convention.
This ensures that variables are valid at any time. Sometimes it is impossible to initialize a variable to a valid value where it is declared. In these cases it should be left uninitialized rather than initialized to some phony value.
Enhances readability by ensuring all concepts are represented uniquely. Reduce chance of error by side effects. Don't fall into the temptation of reusing an existing variable in a new context.
The concept of Java information hiding and encapsulation is violated by public variables. Use private variables and access functions instead. One exception to this rule is when the class is essentially a data structure, with no behavior (equivalent to a C++ struct). In this case it is appropriate to make the class' instance variables public.
double[] vertex; // NOT: double vertex[];
int[] count; // NOT: int count[];
public static void main(String[] arguments)
public double[] computeVertex()
The reason for is twofold. First, the array-ness is a feature of the class, not the variable. Second, when returning an array from a method, it is not possible to have the brackets with other than the type (as shown in the last example).
Keeping the operations on a variable within a small scope makes it easier to control its effects and potential side effects.
sum = 0; // NOT: for (i = 0, sum = 0; i < 100; i++)
for (i = 0; i < 100; i++) // sum += value[i];
sum += value[i];
Increase maintainability and readability. Make a clear distinction of what controls and what is contained in the loop.
boolean isDone = false; // NOT: boolean isDone = false;
while (!isDone) { // :
: // while (!isDone) {
} // :
// }
Increase maintainability and readability.
do-while loops are less readable than ordinary while loops and for loops since the conditional is at the bottom of the loop. The reader must scan the entire loop in order to understand its scope.
In addition, do-while loops are not needed. Any do-while loop can easily be rewritten into a while loop or a for loop. Reducing the number of different constructs used enhance readability.
bool isFinished = (elementNo < 0) || (elementNo > maxElement);
bool isRepeatedEntry = elementNo == lastElement;
if (isFinished || isRepeatedEntry) {
:
}
// NOT:
if ((elementNo < 0) || (elementNo > maxElement)||
elementNo == lastElement) {
:
}
By assigning boolean variables to expressions, the program gets automatic documentation. The construction will be easier to read, debug and maintain.
boolean isOk = readFile(fileName);
if (isOk) {
:
}
else {
:
}
Makes sure that the exceptions does not obscure the normal path of execution. This is important for both the readability and performance.
if (isDone) // NOT: if (isDone) doCleanup();
doCleanup();
This is for readability, but also for debugging: When writing on a single line, it is not immediately apparent whether the test is really true or not.
InputStream stream = File.open(fileName, "w");
if (stream != null) {
:
}
// NOT:
if (File.open(fileName, "w") != null)) {
:
}
Conditionals with executable statements are simply very difficult to read. This is especially true for programmers new to Java.
private static final int TEAM_SIZE = 11;
:
Player[] players = new Player[TEAM_SIZE]; // NOT: Player[] players = new Player[11];
If the number does not have an obvious meaning by itself, the readability is enhanced by introducing a named constant instead.
double total = 0.0; // NOT: double total = 0;
double speed = 3.0e8; // NOT: double speed = 3e8;
double sum;
:
sum = (a + b) * 10.0;
This emphasize the different nature of integer and floating point numbers. Mathematically the two model completely different and non-compatible phenomenons.
Also, as in the last example above, it emphasize the type of the assigned variable (sum) at a point in the code where this might not be evident.
double total = 0.5; // NOT: double total = .5;
The number and expression system in Java is borrowed from mathematics and one should adhere to mathematical conventions for syntax wherever possible. Also, 0.5 is a lot more readable than .5; There is no way it can be mixed with the integer 5.
floatValue = (int) intValue; // NOT: floatValue = intValue;
By this, the programmer indicates that he is aware of the different types involved and that the mix is intentional.
for (i = 0; i < nElements; i++)
a[i] = 0;
Indentation is used to emphasize the logical structure of the code. Indentation of 1 is to small to achieve this. Indentation larger than 4 makes deeply nested code difficult to read and increase the chance that the lines must be split. Choosing between indentation of 2, 3 and 4; 2 and 4 are the more common, and 2 chosen to reduce the chance of splitting code lines.
// Recommended
while (!done) {
doSomething();
done = moreToDo();
}
// Viable alternative
while (!done)
{
doSomething();
done = moreToDo();
}
// Don't do this
while (!done)
{
doSomething();
done = moreToDo();
}
Example 3 introduce an extra indentation level which doesn't emphasize the logical structure of the code as clearly as example 1 and 2.
class Rectangle extends Shape
implements Cloneable, Serializable
{
...
}
This follows from the general block rule above. Note that it is common in the Java developer community to have the opening bracket at the end of the line of the class keyword. This is not recommended.
public void someMethod()
throws SomeException
{
...
}
See comment on class statements above.
if (condition) {
statements;
}
if (condition) {
statements;
}
else {
statements;
}
if (condition) {
statements;
}
else if (condition) {
statements;
}
else {
statements;
}
This follows partly from the general block rule above. However, it might be discussed if an else clause should be on the same line as the closing bracket of the previous if or else clause:
if (condition) {
statements;
} else {
statements;
}
The chosen approach is considered better in the way that each part of the if-else statement is written
on separate lines of the file.
This should make it easier to manipulate the statement, for instance when moving else clauses around.
for (initialization; condition; update) {
statements;
}
This follows from the general block rule above.
for (initialization; condition; update)
;
This emphasize the fact that the for statement is empty and it makes it obvious for the reader that this is intentional.
while (condition) {
statements;
}
This follows from the general block rule above.
do {
statements;
} while (condition);
This follows from the general block rule above.
switch (condition) {
case ABC :
statements;
// Fallthrough
case DEF :
statements;
break;
case XYZ :
statements;
break;
default :
statements;
break;
}
This differs slightly from the Java community recommendation both in indentation and spacing. In particular, each case keyword is indented relative to the switch statement as a whole. This makes the entire switch statement stand out. Note also the extra space before the : character. The explicit Fallthrough comment should be included whenever there is a case without a break. Leaving the break out is a common error, and it must be made clear that its omission is intentional.
try {
statements;
}
catch (Exception exception) {
statements;
}
try {
statements;
}
catch (Exception exception) {
statements;
}
finally {
statements;
}
This follows partly from the general block rule above.
This form differs from the Java community recommendation in the same way as the if-else
statement described above.
if (condition)
statement;
while (condition)
statement;
for (initialization; condition; update)
statement;
It is a common recommendation (Java community included) that brackets should always be used in all these cases. However, brackets are in general a language construct that groups multiple statements. Brackets are per definition superfluous on a single statement. A common argument against this syntax is that the code will break if an additional statement is added without also adding the brackets. In general however, code should never be written to accommodate for changes that might arise.
a = (b + c) * d; // NOT: a=(b+c)*d
while (true) { // NOT: while(true){
...
doSomething(a, b, c, d); // NOT: doSomething(a,b,c,d);
case 100 : // NOT: case 100:
for (i = 0; i < 10; i++) { // NOT: for(i=0;i<10;i++){
...
In general:
Makes the individual components of the statements stand out and enhances readability.
It is difficult to give a complete list of the suggested use of whitespace in Java code. The examples above however should give a general idea of the intentions.
// Create a new identity matrix
Matrix4x4 matrix = new Matrix4x4();
// Precompute angles for efficiency
double cosAngle = Math.cos(angle);
double sinAngle = Math.sin(angle);
// Specify matrix as a rotation transformation
matrix.setElement(1, 1, cosAngle);
matrix.setElement(1, 2, sinAngle);
matrix.setElement(2, 1, -sinAngle);
matrix.setElement(2, 2, cosAngle);
// Apply rotation
transformation.multiply(matrix);
Enhances readability by introducing whitespace between logical units. Each block is often introduced by a comment as indicated in the example above.
if (a == lowValue) compueSomething();
else if (a == mediumValue) computeSomethingElse();
else if (a == highValue) computeSomethingElseYet();
value = (potential * oilDensity) / constant1 +
(depth * waterDensity) / constant2 +
(zCoordinateValue * gasDensity) / constant3;
minPosition = computeDistance(min, x, y, z);
averagePosition = computeDistance(average, x, y, z);
switch (phase) {
case PHASE_OIL : text = "Oil"; break;
case PHASE_WATER : text = "Water"; break;
case PHASE_GAS : text = "Gas"; break;
}
There are a number of places in the code where whitespace can be included to enhance readability even if this violates common guidelines. Many of these cases have to do with code alignment. General guidelines on code alignment are difficult to give, but the examples above should give some general hints. In short, any construction that enhances readability should be allowed.
In general, the use of comments should be minimized by making the code self-documenting by appropriate name choices and an explicit logical structure.
Commenting in English simplifies global collaboration, ensure consistency between systems, simplify onboarding process, ensure maintainability and maintains technical jargon.
/**
* Return lateral location of the specified position.
* If the position is unset, NaN is returned.
*
* @param x X coordinate of position.
* @param y Y coordinate of position.
* @param zone Zone of position.
* @return Lateral location.
* @throws IllegalArgumentException If zone <= 0.
*/
public double computeLocation(double x, double y, int zone)
{
...
}
A readable form is important because this type of documentation is typically read more often inside the code than as processed text.
Note in particular:
// This is a comment NOT: //This is a comment
/** NOT: /**
* This is a javadoc *This is a javadoc
* comment *comment
*/ */
Improves readability by making the text stand out.
// Comment spanning
// more than one line.
Since multilevel Java commenting is not supported, using // comments ensure that it is always possible to comment out entire sections of a file using /* */ for debugging purposes etc.
while (true) {
// Do something
something();
} }
// NOT:
while (true) {
// Do something
something();
}
This is to avoid that the comments break the logical structure of the program.
This makes it easy to keep up-to-date online code documentation.
It is a good practice to always document package private and private content in the same way.
public final class License
{
/** The license holder, i.e. the licensee. Non-null. */
private final String licensee_;
/** License issuer. Non-null. */
private final String issuer_;
/** Name of product being licensed. Non-null. */
private final String product_;
/** ID of product the license is valid for. Non-null. */
private final String productId_;
/** Last date the license is valid. Or null if it never expires. */
private final Date expireDate_;
:
}
Provide proper documentation of the intent for all class members. Should clearly identify value range and if it can be null and in case, what this means.
If synchronization is an issue the members should identify by which lock it is protected.
/** {@inheritDoc} */
@Override
public String toString()
{
:
}
Ensures correct API documentation and will cause compilation error if the method signature is wrong. Do this also for interface methods.
There should be no reason to provide specific documentation for such methods. If the base class documentation is not sufficient it is a clear indication that the logic in the override should be in a different method.
public final class Location
{
:
}
Very few classes are inherited, and creating proper base classes takes serious effort. Making a class final indicates for the client that the class is not designed for or meant to be inherited.
If possible:
public final class Node
{
private final List<Node> children_ = new ArrayList<>();
:
}
public final class Location
{
private final double latitude_;
private final double longitude_;
public Location(double latitude, double longitude)
{
latitude_ = latitude;
longitude_ = longitude;
:
}
:
}
Keeps the class state easier to control, reduces the need for setter methods and simplifies threading.
public List<Point> getPoints()
{
return Collections.unmodifiableList(points_);
}
// NOT:
public List<Point> getPoints()
{
return points_;
}
public Date getDate()
{
return date_ != null ? new Date(date_.getTime()) : null;
}
// NOT:
public Date getDate()
{
return date_;
}
public double[] getCoordinates()
{
return Arrays.copyOf(coordinates_, coordinates_.length);
}
// NOT:
public double[] getCoordinates()
{
return coordinates_;
}
Providing access to mutable members violates encapsulation and can cause defects that are very hard to find.
public void addValues(List<Value> values)
{
values_.addAll(values);
}
public void setDate(Date date)
{
date_ = date != null ? new Date(date.getTime()) : null;
}
public void setCoordinates(double[] coordinates)
{
coordinates_ = Arrays.copyOf(coordinates, coordinates.length);
}
Enforces encapsulation.
/**
* Specify the length of this line segment.
*
* @param length Length to set. [0.0, >.
* @throws IllegalArgumentException If length < 0.
*/
public void setLength(double length)
{
if (length < 0.0)
throw new IllegalArgumentException("Invalid length: " + length);
:
}
/**
* Create a new Type instance.
*
* @param id Type ID. Non-null.
* @param displayName Display name of the type. Null if unspecified.
*/
public Type(String id, String displayName)
{
if (id == null)
throw new IllegalArgumentException("id cannot be null");
:
}
Makes it clear for the client what the API accepts and not. The exception is to break the program flow as soon as possible after an invalid call.
/**
* Specify the length of this line segment.
*
* @param length Length to set. [0.0, >.
* @throws IllegalArgumentException If length < 0.0.
*/
private void setLength(double length)
{
assert length >= 0.0 : "Invalid length: " + length);
:
}
/**
* Add a new element to this instance.
*
* @param element Element to add. Non-null.
*/
private void addElement(Element element)
{
assert element != null : "element cannot be null";
:
}
Similar to the public counterpart, but private methods that are called with illegal arguments identifies programmer errors and there is no reason the problem should be passed up to the calling class through an exception.
/**
* Return the number of values in this collection.
*
* @return Number of values in this collection. [0,>.
*/
public int getNValues()
{
:
}
/**
* Return the children of this node.
*
* @return The children of this node. Never null.
*/
private List<Node> getChildren()
{
:
}
/**
* Return the description of this entry.
*
* @return Description of this entry. Null if none provided.
*/
private String getDescription()
{
:
}
Ensures correct API usage.
class Task
{
:
/** {@inheritDoc} */
@Override
public boolean equals(Object object)
{
if (object == null)
return false;
if (object == this)
return true;
if (!(object instanceof Task))
return false;
Task task = (Task) object;
// Compare every member. Beware of null checking.
if (!task.member1_.equals(member1_))
return false;
:
return true;
}
}
The base class equals() method will compare object pointers and this is not sufficient for comparing the internal state of objects.
The general format of the overridden equals() method should follow the template above.
Always consider the alternative approach of implementing equals() which is to ensure that equal objects always are the same instance. This can be achieved by using factories that manage the pool of created objects.
class Task
{
:
/** {@inheritDoc} */
@Override
public int hashCode()
{
return Objects.hash(member1_, member2_, ...);
}
}
When instances are used as keys in hashed collections it is essential that objects that reports as equal have identical hash code. This will in general not happen if equals() is overridden and hashCode() is not.
The hashCode() method must be fast and should create its integer code from the hash codes of its immutable members and should ensure sufficient distribution of codes from the possible keys. This may involve convoluted mathematics including prime number factors etc. For the general client it is advised to simply use the logic provided by the JDK in the Objects.hash(...) method as shown above.
Remember: The hash code must never be based on mutable members!
// NOT: The ArrayList class is most probably not needed here
ArrayList<Point> points = new ArrayList<>();
// This is better
List<Point> points = new ArrayList<>();
// Even better if list indexing is not needed
Collection<Point> points = new ArrayList<>();
// Even better if only iteration is needed
Iterable<Point> points = new ArrayList<>();
Improve flexibility as the implementing type can be changed with less impact.
public final class HardwareId
{
/**
* Private constructor to prevent client instantiation.
*/
private HardwareId()
{
assert false : "This constructor should never be called";
}
:
}
If the constructor is not created explicitly, a default public one is generated. This is not wanted as instances of such classes makes no sense.
There are four ways of handling exceptions thrown by a call within a method:
void method()
throws SomeException
{
:
}
try {
:
}
catch (SomeException exception) {
throw new OtherException(..., exception);
}
try {
:
}
catch (SomeException exception) {
:
logger_.log(Level.WARNING, "Operation failed ... ", exception);
}
try {
:
}
catch (SomeException exception) {
assert false : "This will never happen";
}
/** {@inheritDoc} */
@Override
public String toString()
{
return name_ + " " + value_ + ...;
}
This is recommended by the Object base class: "It is recommended that all subclasses override the toString method. The string should be a concise but informative representation that is easy for humans to read."
Providing a good toString implementation simply makes classes much more pleasant to use, such as during debugging or with printouts.
If practical, a string representation of all the members of a class should be included in the toString().
According to the previous advice, toString() should always be overridden.
However convenient, the code must never rely on the exact format of this, and if a specific string representation of a class content is used in the business logic, this logic must be provided by a different method than toString(), like toXml() or toJson() etc.
The reason is flexibility. toString() should contain a scratch representation of the class content convenient for debugging or logging, and it should be possible to modify (for instance when the class changes) without any impact on the surrounding code.
/**
* Return the points of this shape.
*
* @return The points of this shape. Never null.
*/
List<Point> getPoints()
{
...
}
This simply makes code much more robust and client code much easier to write. Methods that returns null for collections (like java.io.File.listFiles()) is a production disaster waiting to occur.
According to the documentation rule above, always document the fact that null is never returned.
// NOT: Don't do this
for (int i = 0; i < lines.length; i++) {
if (!line.isEmpty() && !line.startsWith("#")) {
String tokens = line.split("=");
if (tokens.size == 2) {
String key = tokens[0];
if (!key.endsWith("_")) {
//
// Handle nominal case here
//
}
}
}
}
// Do this instead
for (int i = 0; i < lines.length; i++) {
if (line.isEmpty() || line.startsWith("#")
continue;
String tokens = line.split("=");
if (tokens.size != 2)
continue;
String key = tokens[0];
if (key.endsWith("_"))
continue;
//
// Handle nominal case here
//
}
// NOT: Never use else after returning from an if-clause
int getMagnitude(double v)
{
if (Double.isNaN(v)) {
return -1;
}
else {
//
// Handle nominal case here
//
}
}
// Do this instead
int getMagnitude(double v)
{
if (Double.isNaN(v))
return -1;
//
// Handle nominal case here
//
}
// NOT: Don't use if-else if the ternary operator can be used instead
String text;
if (Double.isNaN(value))
text = "";
else
text = value.toString();
// Do this instead
String text = Double.isNaN(value) ? "" : value.toString();
In general, use continue, break and return wherever this simplifies the code structure, prohibits deep nesting and improves readability.
It is often argued that continue and break are variants of the infamous goto statement and that they therefore must be avoided. Likewise, it is argued that methods should contain a single point of return only. The examples above indicates that readability is greatly improved if instead the level of nesting is reduced as much as possible.
The guidelines provided above are intended to improve the readability of code and make it consistent across the wide spectrum of Java projects.
A style guide is about consistency. Consistency with this style guide is important. Consistency within a project is more important. Consistency within one package, class or method is the most important.
However, know when to be inconsistent - sometimes style guide recommendations just aren't applicable. When in doubt, use the best of judgment. Look at example code and decide what looks best.
The recommendations are grouped by topic and each recommendation is numbered to make it easier to refer to during reviews. In the guideline sections the terms must, should and can have special meaning. A must requirement must be followed, a should is a strong recommendation, and a can is a general guideline.
Layout for the recommendations is as follows:
Example if applicable
Rationale, motivation, background and additional information.
The GeoSoft Java Programming Style Guidelines was first published in 1999, but it has been revised and extended a number of times. The Last revison is from 2024.
This work is licensed under the Creative Commons Attribution 4.0 International license.